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Home ยป prosocial behavior

Cooperative Games Use the Power of Play to Teach

November 23, 2014 by Suzanne Lyons


 

A board game with owls and trees on it.
Teaching with Cooperative Games Instills Prosocial Skills

Play is a child’s workshop; it is through play that children learn how to be in the world. Much current scholarship documents the close link between play and learning. For children across cultures, learning is achieved through play.1 Hunter-gatherer children play field games that prepare them to hunt. North American children, on the other hand, play with toy cars, plastic tools, fake money, miniature kitchens and doll houses in preparation for their adult roles. Further, play isn’t unique to humans. Mammals in general learn the skills they will use as adults by playing when they are young. Little foxes playfully pounce to practice predation. Fawns run and kick their long legs to rehearse the survival skill of fleeing. Young ones everywhere need to play in order to learn the skills they will use in adulthood.

A teacher’s gratifying and important role is to nourish the inevitable learning process of youth, to channel it in ways that lead to healthy and happy lives. Since play is a chief mode by which children learn, it’s important for us educators to keep an eye on what kinds of play opportunities we offer kids in school. With a bit of consciousness and care, teachers can set children up to learn beneficial skills through play at recess and during academic class time too. We are remiss if we ignore the opportunity to foster positive skills through play, for the play yard and classroom can become breeding grounds for harmful habits and negative social behaviors when meanness and aggression are allowed to take hold.  

Play is normal, natural, and free. One of the basic attributes of play is that the outcome doesn’t matter. In the realm of play we escape the pressures of real life. We can take risks, experiment, goof around, relax, and try something new. On the other hand, games have structure and rules. For this reason, games are more tightly tied to the social context than other forms of play such as imaginative play. When a child plays a game, it’s inevitable that he will follow—and learn—a set of social rules, a code of conduct. The wise caregiver recognizes that children are learning the rules of social engagement during games no matter what. So we may as well pay attention to this and be sure the learning is what we want to impart. We don’t want to unconsciously foster games that reflect and reinforce negative cultural patterns. We do want to expose children to games that will allow them to learn how to be happy, healthy, and good to one another. Cooperative games do just this. 

Filed Under: Articles Tagged With: bullying, cooperative games, prosocial behavior

Cooperative Games and Kindness to Strangers

November 19, 2013 by Suzanne Lyons


I love the research coming out that backs the use of cooperative games. There’s a study out now that looks at how the sense of belonging to a group makes people more likely to help others in real life. The study is described in an article in the Stanford School of Social Innovation newsletter and I think it’s very interesting. The gist of it is that people help those in need more readily if they construe them to be in the same group. Teachers, here is another study showing why cooperative games are a great idea in the schools. Cooperative games help kids feel that they are on the same team, and with that mindset, they are more likely to help one another out.

Here’s an excerpt of the study, which was done in 2005 and published in the Personality and Social Psychology Bulletin in Britain.

A group of people are standing in the grass.

Two studies conducted at Lancaster University in the UK played on the intense rivalry between fans of two English football teams, Manchester United and Liverpool. In the first study, Manchester United fans were recruited to fill out questionnaires about their interest in the team and the degree to which they identified as fans. They were then invited to walk across campus to see a video about football teams. Along the way, an accident was staged in which a runner slipped and fell, groaning in pain. Hidden observers watched the incident, and those taking part in the study were asked about it when they reached the projection room.

Participants, all of whom had a strong identification as Manchester fans, were more likely to ask the runner if he needed help when he was wearing a Manchester United shirt than when he was wearing a Liverpool shirt or an ordinary unbranded shirt.

In the second study, Manchester United fans were again recruited, but when they arrived they were told that they were participating in a study about football fans in general (not Manchester United fans, specifically). They were also told that the study aimed to focus on the positive aspects of fanhood as opposed to the negative incidents and stories that usually get attention. The study questionnaires asked them about their broader interest in the game and what they shared with other fans. They then were instructed to cross campus to head to the projection room, and along the way witnessed the same staged incident and conditions described in the first study.

In this case, participants were as likely to help a victim in a Manchester United shirt as they were to help someone in a Liverpool shirt. And they were more likely to help those wearing team shirts than those who were not.

The results of the second study are fascinating in terms of their implications. The results indicate that when people are encouraged to see social category boundaries at a more inclusive level –– all football fans, versus fans of one team –– they will extend help to more individuals. Even in a country in which bitter intergroup rivalry exists between fans of one football team and another, when people expand their notion of the “in-group†they are more likely to reach out to those in the “other camp.â€

One noteworthy strength of this research is that it offers an analysis of actual helping behavior rather than “beliefs about†or “intentions†to act. Evidence of dramatic shifts in such behavior across deeply entrenched antagonisms in response to simple changes in levels of categorization is striking.

Indeed, the studies bring up questions regarding how we may cue more prosocial behavior not only in emergency situations, but in all circumstances. How may we promote a greater feeling of inclusiveness among members of society at wider levels such that boundaries become meaningless, and empathetic concern leads to more consistent positive action? Clearly this research offers inspiration for new approaches to camaraderie building across groups, communities, states, and even nations.

You can view the whole article from the Stanford Newsletter here:
http://view.exacttarget.com/?j=fe571576736502757013&m=fefc1273716707&ls=fdea1c7877670c7577127172&l=febe1677716d0278&s=fe171c787c62017d7d1375&jb=ffcf14&ju=fe2c15787162047c731776

Filed Under: Articles Tagged With: cooperative games, cooperative play, prosocial behavior

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