
Sources:
1. See: Personality and Social Psychology Bulletin at this address
2. See:  The Psychology of Group Aggression by Arnold P. Goldstein; John Wiley & Sons; © 2002
We are a resource center 100% dedicated to cooperative play.
Sources:
1. See: Personality and Social Psychology Bulletin at this address
2. See:  The Psychology of Group Aggression by Arnold P. Goldstein; John Wiley & Sons; © 2002
Are Cooperative Games a recent innovation? Or is there a history behind this concept? Here is a capsule history.
The cooperative games movement in North America—the conscious attempt to use inclusive games that are based on cooperation rather than competition in order to have fun and promote healthy relationships and community—dates back to the 1960’s and 70’s. Early pioneers of the movement include Terry Orlick (Canadian professor of kinesiology, cooperative games inventor and researcher, Olympic coach, and personal performance expert); Jim Deacove (owner of Family Pastimes games company and pioneering designer of cooperative board games); Stewart Brand (author of The Whole Earth Catalog and Vietnam war veteran who invented New Games to provide games that emphasized playfulness and joy rather than winning); Dale LeFevre (author of several New Games books and inventor of and globe-trotting teacher of cooperative games), Pat Farrington who was connected to the New Games movement but added the insight that trust and cooperation could be built into games so that her games were “not so much a way to compare our abilities but to celebrate them”, and Ken Kolsbun (previous owner of Animal Town Games, the first manufacturer of cooperative games in the United States and designer of the classic board game Save the Whales). Thanks to these fun-loving social innovators and other contributors too, resources for playing cooperatively has grown over decades. Cooperative games of all sorts (circle games, board games, PE games, ice breakers, educational games, etc.) caught on and spread organically to schools, classes, schools, camps, churches, and other settings around the world syncing up in Europe with a long-standing tradition of “friend games.” Still, cooperative games have remained relatively unadvertised and have not been promoted at a mass scale. This is a mixed blessing, but is perhaps a positive for the integrity of the field. They’re a bottom-up rather than a top-down “movement”, evolving as more and more people creatively adapt the idea to their own uses. Join us!
This little bit of history comes from CooperativeGames.com. Come visit us to learn more about cooperative games, pick up some free games, and shop for games for home, schools, and other organizational settings.
Take Care!
Suzanne Lyons (a mom, teacher, & founder of CooperativeGames.com)
Combine story telling with collaboration in this cooperative game. Â Great as a party game and easily adaptable to school classes, especially language arts.
Cooperative Storytelling
Materials: None needed
Number of Players: 5 or more
Object of the Game: To tell a progressive story
Skills: Cooperation, Memory, Creativity, Speaking, Listening
To Play:
This is a well-known cooperative game suitable for all ages. Children sit in a circle and build a story together. One child starts the story, his neighbor provides the next installment, and so on. The story is over when every child in the circle has had a chance to contribute. It’s helpful to brainstorm with the kids what the story will be about before you start. For example, you could make a story about Halloween, or a fictional character who takes a trip to the Moon, or a puppy that is born with purple fur, etc.
Variations:
For older children, you can play “Fortunately, Unfortunately†in which one story teller describes a positive story development then the next player describes a negative development. For example, Player One starts a story about a kitten named Bilbo. She says: “Fortunately, it was a beautiful day and Bilbo was playing in the garden.†The next player continues with: “Unfortunately it began to rain and Bilbo got wet.†Player 3: “Fortunately, Bilbo found a watering can to hide in.†Player 4: “Unfortunately there was water in the watering can and Bilbo got even more wet!†etc. This is a fun game that carries the message that life has its ups and downs but it all seems to work out in the end.
Games are big in education now. Of 20 small business grants provided by the NSF for educational product development last year, 12 of them were awarded to companies making games. Not surprisingly, cooperative games are among the new games being developed under grants for education. Also, there are lots more excellent cooperative games being developed by small, large, and indie publishers than ever before. Why? Well, it’s pretty obvious that cooperation is key in today’s world of increased global communication, a sky-rocketing human population, stressed-out schools, and common environmental and social issues begging for solutions. Insofar as cooperative games nurture a cooperative spirit and teach collaborative skills, cooperative games are an idea whose time has come. Teachers are a population that gets this.
Teachers are, however, inundated with messaging that favors competition rather than cooperation. Schools, with a plethora of competitive activities ranging from sports to spelling bees to grading on a bell curve, are competitively structured as we know. I’m a former science teacher and I attended the National Science Teacher’s Association in Boston last week. Competitiveness in science classes is one of the factors that motivated me to start CooperativeGames.com in fact. It’s interesting how many large corporations sponsor student competitions…and how blatant the message is from the “powers that be†that competition is the preferred way to bestow recognition and rewards on students. Win this, win that. The message is all over the media and it was much in evidence at the conference. Yet, teachers have mixed feelings about the competitive paradigm. I find that cooperation is what everyone really wants despite the harangue that tells us schools should be based on competition.
The cooperative games being developed by university researchers under grant funding is just one of the signs that educators are rethinking competition and looking for ways to engage that are more equitable, more productive, and more fun! As a result of the NSTA conference last week, I am now looking for great, grant-funded cooperative games to review and post on CooperativeGames.com for you teachers out there. Stay tuned! And please get in touch if you know of university-developed cooperative games that should be made available to the public. We’ll see if we can make it happen. Contact Suzanne at CooperativeGames.com  https://cooperativegames.com/